
Building Cubes... Complex stuff.
Step 2.
Now setup your slider, this is located inside the Helper
Create panel in the Manipulators section. As the image shows, I've
made the snap value 1.0. This is because you cannot use a floating
point number to subdivide with (Iterations are always integers).

Your Slider!
I personally have placed my slider on
the right side of the screen near my modifier panel. If you have
rigs or other manipulators in a scene, you can obviously place it
elsewhere.
Step 3.
Right click on your newly made slider, Wire Parameters.
You'll be given a rollout of what there is to wire. Select the
value and then you'll get a wire that follows the mouse around,
now click on one of your box's and select its Modified Object -->
Meshsmooth (Or TurboSmooth) --> Render Iterations.

Selecting what wires to where
Step 4.
Now you set the direction of the wire - who's number affects who. In
this case, we want our master control to be the slider, so select
the rightward direction.

Selecting who's boss
Now repeat the process for your other
box..
Step 5.
Now turn on Manipulate, move the slider about and hit render,
you'll notice both objects are smoothed uniformly. In a complex
scene with multiple objects and complex modifier stacks, this little
method can save you minutes of time, preventing the need to manually
select each object every time you want to change settings.

Download the .MAX File
for this tutorial