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Compositing Render Passes
Step 1 - Build a Scene The reflection on the red teapot is at 100%. The ball also has a 100% reflection. I've put the specular up to be fairly matte, but bright enough I'll be able to change it later.
Step 2 - Setting up the passes Bring up your render panel and go to Render Elements. Add all the above passes. Select diffuse and untick Lighting.
In your Common panel, set a file save location. Render.
Step 3 - Rendering An Ambient Occlusion Pass
I've set the samples to 96 so its a bit cleaner. Bring up your render panel, go to Render Elements and untick "Elements Active". This disables rendering in separate passes. Go to the Processing tab, and tick "Material Override". Drag the ambient occlusion texture you just made into its map selection box.
Head back to your Common panel and set a new file out, something like CompTutorial_AmbientOcl.tga.
Step 4 - Loading the Passes into Photoshop
Specular - Lighting (Also known as an "Additive")
In a separate image, put the Lighting and Ambient Occlusion mix in together. I recommend mixing the ambient occlusion in at around 50%. This will obviously be a point of contention on different styles of scenes.
Now a 50/50 mix of the two won't yield the results I've shown above. I tweaked the levels of the diffuse to have a more solid white point. (Ctrl + L, grab the right handle and pull it in some).
Step 4 - Using the Lighting Pass
Now, you can change the opacity of the reflection at will, you can also tweak the levels of your specular highlights. I've decided to make the Reflection 35% opacity with a tiny blur. Now, you can still clearly see a white plane...
Step 5 - Fixing the lighting You have now composited a simplistic scene by hand.
Step 6 - Hacking the Bone Select your diffuse layer and select a comical foreground colour. I've chosen some hideous aqua/turquoise. Select the paint bucket and set its Tolerance to 32. Click on the teapot.
On such a small scene, I've shown you the very basics.. If you're working on a large scene, break the scene up into individual elements, and you'll find tweaking it in post a lot easier... And faster.
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