So after a few months, we’re about ready to launch Mini Motor Racing Evo for Steam!
We also managed to get permission to use Valve’s amazing Portal and Team Fortress 2 IP for some great new tracks.
Mini Motor Racing Evo – Portal 2 Track
Aside from a pile of Steam integration for multiplayer, Dan managed to build an entire level editor (basically by himself) in just a few short months, adding an utterly unlimited amount of gameplay variation.
I’ve now been working on Mini Motor Racing for over three and a half years! Thankfully, Apple appear to quite like us and we’ve been awarded #1 Casual Game in the Best of 2012 category!
We had a monster end to the year, finishing up the huge Christmas edition of MMR, getting in new tracks, car, music, sounds, optimisations, along with all the other projects we tend to work on day to day. Looking forward to working on the sequel
Last time we checked, we had over 6,000,000 happy players, I’m sure there will be substantially more after the Christmas break.
It has literally been more than two decades, but it looks like David Braben might finally be getting the next Elite instalment off the ground through his Kickstarter. As a child I blew away countless days in Frontier Elite, and I look forward to doing it again as an adult.
They’ve also released some awesome concept art desktops, be sure to check them out.
Around 2005, I made a hoax website claiming that there was going to be a fan made Futurama 3D film called Blade Bender. What really got the traffic (close to 100,000 unique visitors in its first two months) was that I filled it with renders of characters, which were all really rush jobs.
To continue, some friends and I wrote a script, which a lot of people seemed to quite enjoy. I just found this picture on my hard drive
After finding the Zombie Fish poster, I dug around to see what other sort of old work I could find. I haven’t found everything I’ve ever done, by a long shot, but I’ve found enough to make a gallery page for it.
While in the process of organizing one of my archive folders, I found a piece of promo art for a very early iPhone fishing game I worked on.
This image was made back when apps were still the Wild West of development, and this was a re-skin of an existing game we had made. The original prototype dated way back to 2005 and was built in Flash (gross).
Not entirely sure what was going through my mind back then, but I quite like the look of it regardless