Posted in Uncategorized | Comments Off on Pop Dash Worldwide Release
Pop Dash, a game I worked on in late 2014 has finally had it’s worldwide release! It’s an endless runner with a music theme, similar in style to the Spongebob game but with some gameplay variations like flying, multi platform, etc.
It’s a free download for iTunes with Google Play coming soon.
Posted in Uncategorized | Comments Off on Fishy Bits hits the AppStore
A game I worked on with the Playside Studios team has just gone live on the Appstore! Continuing with the boxy/toony style from the first game, this one is entirely underwater, and has evolving characters.
Once again, it’s also insanely difficult. It’s free, so feel to check it out.
Posted in Uncategorized | Comments Off on Totome iOS & Android Release Trailer
Totome has been released on mobile platforms and has a new release trailer! Check it out. This project was kickstarted, and is the most brutally difficult game ever devised by mankind. It’s harder than Bouncy Bits, which was already biblical in difficulty.
Posted in Uncategorized | Comments Off on Bouncy Bits Featured on iOS
A small titular little title I’ve been working on with the guys at Playside Studios just got featured on the App Store! It’s a fun little game with an arsenal of characters based entirely around bouncing.
Posted in Uncategorized | Comments Off on Spongebob – Sponge on the Run
Just finished up work on this snazzy little endless runner. It’s got hundreds of lines of dialogue, dynamic music and transitions, multiple worlds, costumes and a porous character who turns into what can only be described as Sponge-Hulk.
Posted in Uncategorized | Comments Off on Awards & Enterprise Work
For work completed along with Live Data Technologies, we picked up the Planning Institute of Australia (QLD) award for Excellence in Public Engagement and Community Planning! We also managed to pick up the Award for Excellence from Urban Development Institute of Australia (UDIA).
The awards are for the augmented reality application to show new developments in the area that worked on Android & iOS. The project was completed in December, 2012.
The application also would use GPS & Gyro to accurately render the scene while the user looked around with the camera.