I have returned!
Friday, 23rd May
My long absence has finally come to an end. After taking a new role interstate as Technical Director at Nextgen Reality I have finally settled in and have time to continue working away at my site. It might be half a year late, but I'll also finish the Kang & Kodos tutorial.

Various ads

New Tutorial - Coming Soon
Sunday, 27th January
I have nearly completed a new (user requested) tutorial. How to model Kang & Kodos. The actual modelling component isn't so hard or time consuming, its really just screenshots, instructions and making support material that's taking up so much time. Stay tuned.


Kang and Kodos tutorial coming soon...

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John West Viral Vid
Saturday, 26th January
A viral ad I did some time before Christmas is finally around for public viewing. I'm pretty sure they meant to name the fish 'Klaus' (American Dad), but come shoot day totally forgot and resorted to Roger (the name of the alien from American Dad, instead).

The fish they let me keep on my desk (for modelling reference) for two weeks had severe bowel problems, and my work area smelt like total shit for the entire duration of the stay.

Here's some quality tube viewage.

 

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2007 Showreel Up
Saturday, 19th January
I've finally got around to uploading a newer version of my show reel. It's only commercial-orientated work that was done from mid 2006 to mid 2007. Worth a look if you have exactly 60 seconds to spare.

In other news, buy Bender's Big Score on DVD. The more copies they sell, the more likely they'll make even more Futurama. This can't ever be seen as anything but a good thing.

 

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Gallery and Commercials Update
Thursday, 17th January 2008
I've pulled some more images out of the air for the gallery from previous work. Along with this, I've put up another Previous Job run down, namely the Mazda BT50 commercial. Also of interest to the 3D Max artists out there, a technical run down of the water shot.


It was mildly upsetting that Johnny 5 resorted to drinking so early in his career.

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New user-requested tutorial.
Thursday, 17th January 2008
Well this is the first of the user-requested tutorials going up. It's a simple one but its very useful. How can you quickly jiggle a hundred (or more) objects around on any axis within a certain range? Click here to find out.


Maxscript Tutorials eh? What has this site come to...
The end?

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Happenings in the world...
Saturday, 12th January 2008
It's actually only just occurred to me that it is now 2008. In 40 years, people will think I'm old for being born 'Last Century'. I'm currently taking requests/suggestions for tutorial material, and I've also started updating my 'Previous Work/Commercials' page with more jobs.

Its a real pain to drag out renders and things, but its good to have a site with some content... Still feels a bit shallow.


Boredom + Translucency = Spiderbug?
Can he swing? No he can't, he's a Sp.. Errr.

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Photoshop Compositing Tutorial + Making a Pool Fix!
Wednesday, 9th January 2008
A new Photoshop compositing tutorial is available here. For the one smartass who picked it, I've also fixed the Pool tutorial for a typo.

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New Tutorial
Wednesday, 26th December 2007
Another tutorial is up! Click here to read.


How to make a pool like this in under 20 minutes... Hack the bone!

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New texture collection!
Wednesday, 19th December 2007
I've been slightly lazy with the site, so to kick-start the new year I'll be putting up new tutorials, new textures, new job run downs and generally adding new content that wasn't there before. Starting with Texture Collection B, and I'll also be putting up an organic texture collection (and for amusement, I'll call it "C").


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Making of the Amnesty International - 'A Letter is a Powerful Thing' Commercial
Friday, 14th Sep 2007
After a long hiatus, more content has been added to the website. This time its an overview of what was involved in the making of the Amnesty International ad.


Click here for more

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60 Minute Bash That Took 15 Minutes
Friday, 25th May 2007
You know how sometimes you come up with an idea that you think will take you X amount of time, but ends up taking Y and is Z less time than you thought it would be... Using purposefully poor footage taken from my balcony, I thought faking a UFO would take up a nice hour of my time. Turns out, it took less.

I'm sure it could have taken longer if I cared, but I didn't. Click here for more info on this quality* vid.

 
A UFO Faked (Poorly) in 14 Minutes 52 Seconds

* Not quality.

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60 Minute Bash Feedback
Thursday, 24th May 2007
Thanks guys for all your feedback on the first/second instalment in the 60 Minute Bash section of the site (located in Commercial Work, for some reason).

The main request from a lot of you is to not do it in time lapse and to do it with a voice over. There's many sites out there dedicated to doing just that, but I'm not one of them. The point of the 60MinB is that it's done quickly, and a voice over would slow me down and no doubt make the entire idea tedious to make and tedious to watch.

There's plenty of 3D sites out there dedicated to tedium, its my hope I never become one of them.

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60 Minute Bash Part 2
Wednesday, 23rd May 2007
Part 2 of the Starship Troopers bug... Animated and composited.


His name is Pinchy


60 Minute Bash!

Tuesday, 22nd May 2007
In 60 minutes with 0 preparation, what did I manage to make? The Starship troopers bug Part 1 (lets call it.. Beta Bug). Click here to watch.

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New Lighting Tutorial
Monday, 21st May 2007
I finally bothered to get around to writing this tutorial. So here it is!

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Reel Available
Monday, 9th May 2007
Now at YouTube quality*. Some work slapped together from the last few months.

 

* Not quality.

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Another "Previous Job" Rundown
Monday, 9th May 2007
Slapped together another "Previous Job" page. You can find it here.

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Textures Library Up
Monday, 19th Mar 2007
The texture library is now open. Feel free to use these textures however you wish (minus selling them for profit unless I get a substantial cut).

Visit the library here.

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Depth of Field Tutorial online
Friday 16th Mar 2007
Interesting (sort of) tutorial on efficient usage of a Z-Depth pass to use as a matte for a blurred layer (hence depth of field). To the tutorials section!


The depth of field tutorial

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Site Operational
Thursday 29th Feb 2007
JTBentley.com is now up. I'll be fixing and updating things over the next few days to ensure it all works and there's actually a point to its existence..

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Bender Model Available
Wednesday 28th Feb 2007
The hoax that was 'Blade Bender' is now long past, so I've released the Bender model in its original .Max format for all to play with. If enough people ask, I'll consider converting it to .obj or something more universal.

You can check it out here.

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Beta-Site Operational, Funny Links
Wednesday 17th Feb 2007
Well I'm testing the site now on some 'borrowed' web space, and here's some amusing links from a job that occurred mid/late last year. Some real pain in there, I tells ya!

Before & After Comparison - Its funny that no amount of compositing prowess can turn poo into gold.

When Tracking Fails - When a DOP decides there shouldn't be any tracking points, resign. Or, in my case, do it the hard way.

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Gallery up
Tuesday, 16th Feb 2007
So here's the gallery, finally.

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New Site Design
Tuesday, 16th Feb 2007
So how long has it been? Two years? Well finally I've put another site up that isn't Blade Bender. I'll be sticking tutorials and all that junk on soon.

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