I have returned! Friday, 23rd May
My long absence has finally come to an end.
After taking a new role interstate as Technical Director at Nextgen
Reality I have finally settled in and have time to continue
working away at my site. It might be half a year late, but I'll also
finish the Kang & Kodos tutorial.
New Tutorial - Coming Soon Sunday, 27th January
I have nearly completed a new (user requested)
tutorial. How to model Kang & Kodos. The actual modelling component
isn't so hard or time consuming, its really just screenshots,
instructions and making support material that's taking up so much
time. Stay tuned.
Kang and Kodos tutorial coming soon...
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John West Viral Vid Saturday, 26th January
A viral ad I did some time before Christmas is
finally around for public viewing. I'm pretty sure they meant to
name the fish 'Klaus' (American Dad), but come shoot day totally
forgot and resorted to Roger (the name of the alien from American
Dad, instead).
The fish they let me keep on my desk (for modelling
reference) for two weeks had severe bowel problems, and my work area
smelt like total shit for the entire duration of the stay.
Here's some quality tube viewage.
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2007 Showreel Up Saturday, 19th January
I've finally got around to uploading a newer
version of my show reel. It's only commercial-orientated work that
was done from mid 2006 to mid 2007. Worth a look if you have exactly
60 seconds to spare.
In other news, buy Bender's Big Score on DVD.
The more copies they sell, the more likely they'll make even more
Futurama. This can't ever be seen as anything but a good thing.
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Gallery and Commercials Update Thursday, 17th January 2008 I've pulled some more images out of the air for
the gallery from previous work. Along with this, I've put up another
Previous Job run down, namely the Mazda
BT50 commercial. Also of interest to the 3D Max artists out
there, a technical run down of the
water shot.
It was mildly upsetting that Johnny 5 resorted to
drinking so early in his career.
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New user-requested tutorial. Thursday, 17th January 2008
Well this is the first of the user-requested
tutorials going up. It's a simple one but its very useful. How can
you quickly jiggle a hundred (or more) objects around on any axis
within a certain range? Click here to
find out.
Maxscript Tutorials eh? What has this site come to...
The end?
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Happenings in the world...
Saturday, 12th January 2008 It's actually only just occurred to me
that it is now 2008. In 40 years, people will think I'm old for
being born 'Last Century'. I'm currently taking
requests/suggestions for tutorial material, and I've also
started updating my 'Previous Work/Commercials' page with more jobs.
Its a real pain to drag out renders and things, but
its good to have a site with some content... Still feels a bit
shallow.
Boredom + Translucency = Spiderbug?
Can he swing? No he can't, he's a Sp.. Errr.
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Photoshop Compositing Tutorial + Making a Pool Fix! Wednesday, 9th January 2008 A new Photoshop compositing tutorial is available
here. For the one smartass who picked
it, I've also fixed the Pool tutorial for a typo.
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New Tutorial
Wednesday, 26th December 2007
Another tutorial is up! Click
here to read.
How to make a pool like this in under 20 minutes...
Hack the bone!
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New texture collection!
Wednesday, 19th December 2007
I've been slightly lazy with the site, so to
kick-start the new year I'll be putting up new tutorials, new
textures, new job run downs and generally adding new content that
wasn't there before. Starting with Texture Collection B, and I'll
also be putting up an organic texture collection (and for amusement,
I'll call it "C").
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Making of the Amnesty International - 'A Letter is a Powerful
Thing' Commercial
Friday, 14th Sep 2007
After a long hiatus, more content has been added to
the website. This time its an overview of what was involved in the
making of the Amnesty International ad.
60 Minute Bash That Took 15 Minutes
Friday, 25th May 2007
You know how sometimes you come up with an
idea that you think will take you X amount of time, but ends up
taking Y and is Z less time than you thought it would be... Using
purposefully poor footage taken from my balcony, I thought faking a
UFO would take up a nice hour of my time. Turns out, it took less.
I'm sure it could have taken longer if I cared, but I
didn't. Click here for more info on this
quality* vid.
A UFO Faked (Poorly) in 14 Minutes 52 Seconds
* Not quality.
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60 Minute Bash Feedback
Thursday, 24th May 2007
Thanks guys for all your feedback on the first/second
instalment in the 60 Minute Bash section of the site (located in
Commercial Work, for some reason).
The main request from a lot of you is to not do it in
time lapse and to do it with a voice over. There's many sites out
there dedicated to doing just that, but I'm not one of them. The
point of the 60MinB is that it's done quickly, and a voice over
would slow me down and no doubt make the entire idea tedious to make
and tedious to watch.
There's plenty of 3D sites out there dedicated to
tedium, its my hope I never become one of them.
-= =-
60 Minute Bash Part 2
Wednesday, 23rd May 2007 Part 2 of the Starship Troopers bug... Animated and
composited.
His name is Pinchy
60 Minute Bash!
Tuesday, 22nd May 2007
In 60 minutes with 0 preparation, what did I manage
to make? The Starship troopers bug Part 1 (lets call it.. Beta Bug).
Click here to watch.
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New Lighting Tutorial
Monday, 21st May 2007
I finally bothered to get around to writing this
tutorial. So here it is!
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Reel Available
Monday, 9th May 2007
Now at YouTube quality*. Some work slapped together
from the last few months.
* Not quality.
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Another "Previous Job" Rundown
Monday, 9th May 2007
Slapped together another "Previous Job" page. You can
find it here.
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Textures Library Up
Monday, 19th Mar 2007
The texture library is now open. Feel free to
use these textures however you wish (minus selling them for profit
unless I get a substantial cut).
Depth of Field Tutorial online
Friday 16th Mar 2007
Interesting (sort of) tutorial on efficient usage of
a Z-Depth pass to use as a matte for a blurred layer (hence depth of
field). To the tutorials section!
The depth of field tutorial
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Site Operational
Thursday 29th Feb 2007
JTBentley.com is now up. I'll be fixing and
updating things over the next few days to ensure it all works and
there's actually a point to its existence..
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Bender Model Available
Wednesday 28th Feb 2007
The hoax that was 'Blade Bender' is now long
past, so I've released the Bender model in its original .Max format
for all to play with. If enough people ask, I'll consider converting
it to .obj or something more universal.
Beta-Site Operational, Funny Links
Wednesday 17th Feb 2007
Well I'm testing the site now on some 'borrowed' web
space, and here's some amusing links from a job that occurred
mid/late last year. Some real pain in there, I tells ya!
When Tracking Fails - When a DOP decides there shouldn't be any
tracking points, resign. Or, in my case, do it the hard way.
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Gallery up
Tuesday, 16th Feb 2007
So here's the gallery, finally.
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New Site Design
Tuesday, 16th Feb 2007
So how long has it been? Two years? Well finally I've
put another site up that isn't Blade Bender. I'll be sticking
tutorials and all that junk on soon.